Finland DS

Finland Deployment Site (DS) goal was providing a solution to promote the exercise and physical activity and prevent functional decline and frailty. 

Reference Use Cases:

RUC 5 – Exercise Promotion

Resilience actions during COVID-19
Since the training sessions were done in groups, no more sessions were allowed during the COVID-19. Face to face data evaluation were also cancelled and the analysis of the data were done on the basics of the results generated before the lockdown. Therefore, a remotely operated, maintained and digitally functioning exercising system in elderly residential facilities would benefit elderly very much, since the physical conditions of the user during the confinement caused severe consequences to their general health status.

Socio-demographic distribution

Service benefits

The goal of local evaluation is to evaluate the usage and usability of the exercise promotion system within the end users.

The primary endpoint is that the exercising with IoT games is a positive experience for elderly people (target > 70% of participants). Users consider the device has increased their daily activity, and improved their balance and muscles.

The subjective perception of improvement in balance, activity and strength were higher than 40% as it shown in the figure:

Service acceptance

Service acceptance was measured using a validated questionnaire UTAUT. The analysis focused on the treatment effects of the different RUCs.

Mean scores indicate that games were very well accepted and that participants experienced the games positively in their exercising context. In UTAUT, mean scores of attitude (AT) and effort expectancy (EE) dimensions are the highest.

Cost effectiveness

According to the ACTIVAGE Evaluation Protocol, the costs of each UC has been estimated through a simplified activity-based costing exercise which identified the main one-off and recurrent costs for the intervention.

In the official national instructions for home care in Finland, it is identified the importance of preventing fall downs and as one key aspect of that work is the balance. In cases where the physical activity exercising is in sufficient level, it is happening because of an active individual and/or popular service.

The use of technology implies that the interventions are at first stage more costly than their comparators, but the long-term application of the solution, together with the positive results in service acceptance and service benefits provides a positive cost-effectiveness analysis.

Service sustainability

The overall product (the combination of Kiosk and Exergames) is scalable and can be adapted into many use cases. The Kiosk can be used without Exergames and the content can be standard physical therapy exercises. The Exergames can be used as independent set of enjoyable exercising games and be delivered without the Kiosk and the Physiotools connection. Also, the Kiosk itself can use other external content than TUAS Exergames. Working example of this was the open callers’ integration.